就匠建孔廟
工藝與文化 Culture & Crafts
張惋鈞 /游舒婷
指導教授 : 邱瀚生
摘要 Introduction
運用傳統廟宇建造時的「對場文化」,讓玩家模擬建造的過程,進而帶領大家認識台北大龍峒孔廟。期望以此作為契機引導玩家們親臨現場進行參訪並實際與孔廟建物實體互動,切身去感受並了解存在於生活周遭的歷史建築。
We are using the contest of the temple to simulate the building process. To introduce the Confucian Temple in Dalongdong, Taipei, for the players. The target is guiding players to visit the site and interact with the buildings. Get to know the historical buildings around our lives.
調查研究 Background Research
早期中式建築(例如廟宇)建造時,會將用地拆成兩邊,由不同派系的匠師各自建造。由於不同派系建造風格的差異,使廟宇的樣式卻有所不同。台北孔廟由於日治時期拆遷、且經歷過斷斷續續的募資與續建,不同於傳統孔廟一成不變的樣飾,擁有許多如交趾陶、龍柱等豐富的閩式元素。
When the early temples were built, the land was divided into two, and the craftsmen of different factions built them separately. Therefore, temples with the same size and specifications have different styles.
The Taipei Confucian Temple was demolished during the Japanese occupation, experiencing intermittent fundraising and a construction shutdown, which makes it have many rich Fujian-style elements.
產品介紹 Product Description
「就匠建孔廟」集合了台北孔廟的特質,並運用於遊玩方式、背景、視覺的呈現,其中包含建物建造順序、工藝位置、建造時期相關歷史事件,透過桌遊輕鬆且有趣的方式,將古蹟所欲敘述、傳遞的故事,帶入人們的日常生活。
This design integrates the characteristics, and applies it to the board game, including the construction sequence, location of the craftsmanship, and related historical events. Through the board game, it is easy and interesting to learn about the historical site.
設計理念 Design Concept
古蹟能透過建構方式、生活痕跡等方式,使人們欣賞、理解、寬恕並記住文化曾帶來過的衝擊與美麗,當大眾憧憬於歐洲教堂、日韓宮殿時,對於台灣古蹟,願意去了解的人卻並不及前者多。因此本設計透過桌游玩中學,使民眾更認識古蹟、對其產生興趣並願意親訪,達到古蹟推廣的目標。
Monuments can make people remember the impact and beauty of culture. Much of the public admires European churches or Japanese palaces, however, there are not as many people who understand the cultural heritage of Taiwan as the former. Therefore, this design uses board games to learn while playing, so that the public can better understand the monuments, become interested in them, and be willing to visit them, so as to achieve the goal of promoting them.
使用流程 Operation Procedure
通過抽牌或發牌,將玩家隨機分成兩派後,玩家們可於自己的行動次數內選擇移動或出牌(功能卡與建造卡),以此來建造自己派系一側的建築,最先建造完成的派系獲勝。此外透過互動網頁,玩家能夠親臨孔廟現場進行解謎,透過解謎過程了解台北孔廟真正的歷史故事與時間線。
The players are randomly divided into two factions. Players can choose to move or play cards within their own actions to build buildings on their side. The faction that completes the build wins. In addition, with the website, players can solve puzzles in the Confucian Temple. Learn about the real history and timeline of the Confucian Temple in Taipei in this way.
指導教授
邱瀚生 Han-Sheng Chiu